using UnityEngine; using System; using System.Collections; namespace Fungus.Script { [CommandInfo("Scripting", "Load Globals", "Loads a set of global variables previously saved using the SaveGlobals command.")] public class LoadGlobals : FungusCommand { public string saveName = ""; public override void OnEnter() { GlobalVariables.Load(saveName); } public override string GetSummary() { return saveName; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }