// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEditor; using UnityEngine; namespace Fungus.EditorUtils { [CustomEditor (typeof(MenuTimer))] public class MenuTimerEditor : CommandEditor { protected SerializedProperty durationProp; protected SerializedProperty targetBlockProp; public override void OnEnable() { base.OnEnable(); durationProp = serializedObject.FindProperty("_duration"); targetBlockProp = serializedObject.FindProperty("targetBlock"); } public override void DrawCommandGUI() { var flowchart = FlowchartWindow.GetFlowchart(); if (flowchart == null) { return; } serializedObject.Update(); EditorGUILayout.PropertyField(durationProp); BlockEditor.BlockField(targetBlockProp, new GUIContent("Target Block", "Block to call when timer expires"), new GUIContent(""), flowchart); serializedObject.ApplyModifiedProperties(); } } }