// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEditor; namespace Fungus.EditorUtils { public class FlowchartMenuItems { [MenuItem("Tools/Fungus/Create/Flowchart", false, 0)] static void CreateFlowchart() { GameObject go = SpawnPrefab("Flowchart"); go.transform.position = Vector3.zero; // This is the latest version of Flowchart, so no need to update. var flowchart = go.GetComponent(); if (flowchart != null) { flowchart.Version = FungusConstants.CurrentVersion; } // Only the first created Flowchart in the scene should have a default GameStarted block if (GameObject.FindObjectsOfType().Length > 1) { var block = go.GetComponent(); GameObject.DestroyImmediate(block._EventHandler); block._EventHandler = null; } } [MenuItem("Tools/Fungus/Create/Fungus Logo", false, 1000)] static void CreateFungusLogo() { SpawnPrefab("FungusLogo"); } [MenuItem("Tools/Fungus/Utilities/Export Fungus Package")] static void ExportFungusPackage() { string path = EditorUtility.SaveFilePanel("Export Fungus Package", "", "Fungus", "unitypackage"); if(path.Length == 0) { return; } string[] folders = new string[] {"Assets/Fungus", "Assets/FungusExamples" }; AssetDatabase.ExportPackage(folders, path, ExportPackageOptions.Recurse); } public static GameObject SpawnPrefab(string prefabName) { GameObject prefab = Resources.Load("Prefabs/" + prefabName); if (prefab == null) { return null; } GameObject go = GameObject.Instantiate(prefab) as GameObject; go.name = prefab.name; SceneView view = SceneView.lastActiveSceneView; if (view != null) { Camera sceneCam = view.camera; Vector3 pos = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f)); pos.z = 0f; go.transform.position = pos; } Selection.activeGameObject = go; Undo.RegisterCreatedObjectUndo(go, "Create Object"); return go; } } }