using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Note", "Records design notes and reminders about your script.")] public class Note : Command { [TextArea(2,4)] public string commentText = ""; public override void OnEnter() { Continue(); } public override string GetSummary() { return commentText; } public override Color GetButtonColor() { return new Color32(220, 220, 220, 255); } } }