# Sprite event handlers # {#sprite_events} [TOC] # Drag Cancelled # {#DragCancelled} The block will execute when the player drags an object and releases it without dropping it on a target object. Defined in Fungus.DragCancelled Property | Type | Description --- | --- | --- Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on # Drag Completed # {#DragCompleted} The block will execute when the player drags an object and successfully drops it on a target object. Defined in Fungus.DragCompleted Property | Type | Description --- | --- | --- Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on # Drag Entered # {#DragEntered} The block will execute when the player is dragging an object which starts touching the target object. Defined in Fungus.DragEntered Property | Type | Description --- | --- | --- Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on # Drag Exited # {#DragExited} The block will execute when the player is dragging an object which stops touching the target object. Defined in Fungus.DragExited Property | Type | Description --- | --- | --- Draggable Object | Fungus.Draggable2D | Draggable object to listen for drag events on Target Object | UnityEngine.Collider2D | Drag target object to listen for drag events on # Drag Started # {#DragStarted} The block will execute when the player starts dragging an object. Defined in Fungus.DragStarted # Object Clicked # {#ObjectClicked} The block will execute when the user clicks or taps on the clickable object. Defined in Fungus.ObjectClicked Property | Type | Description --- | --- | --- Clickable Object | Fungus.Clickable2D | Object that the user can click or tap on Wait Frames | System.Int32 | Wait for a number of frames before executing the block.