using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("Narrative", "Clear Menu", "Clears the options from a menu dialogue")] public class ClearMenu : Command { [Tooltip("Menu Dialog to clear the options on")] public MenuDialog menuDialog; public override void OnEnter() { menuDialog.Clear(); Continue(); } public override string GetSummary() { if (menuDialog == null) { return "Error: No menu dialog object selected"; } return menuDialog.name; } public override Color GetButtonColor() { return new Color32(184, 210, 235, 255); } } }