/** * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) */ using UnityEngine; using UnityEngine.UI; using System.Collections; using Fungus; using MoonSharp.Interpreter; namespace Fungus { public static class LuaExtensions { /// /// Extension for MenuDialog that allows AddOption to call a Lua function when an option is selected. /// public static bool AddOption(this MenuDialog menuDialog, string text, bool interactable, LuaEnvironment luaEnvironment, Closure callBack) { bool addedOption = false; foreach (Button button in menuDialog.cachedButtons) { if (!button.gameObject.activeSelf) { button.gameObject.SetActive(true); button.interactable = interactable; Text textComponent = button.GetComponentInChildren(); if (textComponent != null) { textComponent.text = text; } button.onClick.AddListener(delegate { menuDialog.StopAllCoroutines(); // Stop timeout menuDialog.Clear(); menuDialog.HideSayDialog(); menuDialog.gameObject.SetActive(false); if (callBack != null) { luaEnvironment.RunLuaFunction(callBack, true); } }); addedOption = true; break; } } return addedOption; } /// /// Extension for MenuDialog that allows ShowTimer to call a Lua function when the timer expires. /// public static IEnumerator ShowTimer(this MenuDialog menuDialog, float duration, LuaEnvironment luaEnvironment, Closure callBack) { if (menuDialog.cachedSlider == null || duration <= 0f) { yield break; } menuDialog.cachedSlider.gameObject.SetActive(true); menuDialog.StopAllCoroutines(); float elapsedTime = 0; Slider timeoutSlider = menuDialog.GetComponentInChildren(); while (elapsedTime < duration) { if (timeoutSlider != null) { float t = 1f - elapsedTime / duration; timeoutSlider.value = t; } elapsedTime += Time.deltaTime; yield return null; } menuDialog.Clear(); menuDialog.gameObject.SetActive(false); menuDialog.HideSayDialog(); if (callBack != null) { luaEnvironment.RunLuaFunction(callBack, true); } } } }