using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Fungus.Examples { /// /// Helper for FirstPerson Fungus Demo to work around some of the inflexibility of the Unity standard fps controller /// public class ForceCursorVisible : MonoBehaviour { public bool CursorLocked = true; void Update() { Cursor.visible = !CursorLocked; Cursor.lockState = CursorLocked ? CursorLockMode.Locked : CursorLockMode.None; } } }