using UnityEngine; namespace Fungus { /// /// Command to execute and store the result of a Round /// [CommandInfo("Math", "Round", "Command to execute and store the result of a Round")] [AddComponentMenu("")] public class Round : BaseUnaryMathCommand { public enum Mode { Round, Floor, Ceil } [Tooltip("Mode; Round (closest), floor(smaller) or ceil(bigger).")] [SerializeField] protected Mode function = Mode.Round; public override void OnEnter() { switch (function) { case Mode.Round: outValue.Value = Mathf.Round(inValue.Value); break; case Mode.Floor: outValue.Value = Mathf.Floor(inValue.Value); break; case Mode.Ceil: outValue.Value = Mathf.Ceil(inValue.Value); break; default: break; } Continue(); } public override string GetSummary() { return function.ToString(); } } }