using UnityEngine; namespace Fungus { /// /// Command to execute and store the result of a Abs /// [CommandInfo("Math", "Abs", "Command to execute and store the result of a Abs")] [AddComponentMenu("")] public class Abs : BaseUnaryMathCommand { public override void OnEnter() { outValue.Value = Mathf.Abs(inValue.Value); Continue(); } public override string GetSummary() { return "Abs"; } } }