using System.Collections.Generic; using UnityEngine; namespace Fungus { [System.Serializable] public class SavePointData { [SerializeField] protected string saveKey; [SerializeField] protected string sceneName; [SerializeField] protected List flowchartData = new List(); #region Public methods public string SaveKey { get { return saveKey; } set { saveKey = value; } } public string SceneName { get { return sceneName; } set { sceneName = value; } } public List FlowchartData { get { return flowchartData; } set { flowchartData = value; } } #endregion } }