using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("Audio", "Play Music", "Plays game music. If any game music is already playing, it is stopped. Music continues playing across scene loads.")] public class PlayMusic : Command { public AudioClip musicClip; public override void OnEnter() { MusicController musicController = MusicController.GetInstance(); if (musicController != null) { musicController.PlayMusic(musicClip); } Continue(); } public override string GetSummary() { if (musicClip == null) { return "Error: No music clip selected"; } return musicClip.name; } public override Color GetButtonColor() { return new Color32(242, 209, 176, 255); } } }