/** * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) */ using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Flow", "Jump", "Move execution to a specific Label command")] [AddComponentMenu("")] public class Jump : Command { [Tooltip("Label to jump to")] public Label targetLabel; public override void OnEnter() { if (targetLabel == null) { Continue(); return; } foreach (Command command in parentBlock.commandList) { Label label = command as Label; if (label != null && label == targetLabel) { Continue(label.commandIndex + 1); break; } } } public override string GetSummary() { if (targetLabel == null) { return "Error: No label selected"; } return targetLabel.key; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }