using UnityEngine; using UnityEngine.Serialization; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Call", "Execute another block in the same Flowchart.")] [AddComponentMenu("")] public class Call : Command { [FormerlySerializedAs("targetSequence")] [Tooltip("Block to execute")] public Block targetBlock; public override void OnEnter() { if (targetBlock != null) { ExecuteBlock(targetBlock); } else { Continue(); } } public override void GetConnectedBlocks(ref List connectedBlocks) { if (targetBlock != null) { connectedBlocks.Add(targetBlock); } } public override string GetSummary() { if (targetBlock == null) { return ""; } return targetBlock.blockName; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } } }