// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
///
/// Music manager which provides basic music and sound effect functionality.
/// Music playback persists across scene loads.
///
public interface IMusicController
{
///
/// Plays game music using an audio clip.
/// One music clip may be played at a time.
///
void PlayMusic(AudioClip musicClip, bool loop, float fadeDuration, float atTime);
///
/// Plays a sound effect once, at the specified volume.
///
/// The sound effect clip to play.
/// The volume level of the sound effect.
void PlaySound(AudioClip soundClip, float volume);
///
/// Shifts the game music pitch to required value over a period of time.
///
/// The new music pitch value.
/// The length of time in seconds needed to complete the pitch change.
/// A delegate method to call when the pitch shift has completed.
void SetAudioPitch(float pitch, float duration, System.Action onComplete);
///
/// Fades the game music volume to required level over a period of time.
///
/// The new music volume value [0..1]
/// The length of time in seconds needed to complete the volume change.
/// Delegate function to call when fade completes.
void SetAudioVolume(float volume, float duration, System.Action onComplete);
///
/// Stops playing game music.
///
void StopMusic();
}
}