using UnityEngine;
using System.Collections;
namespace Fungus
{
///
/// Used by the Flowchart window to serialize the currently active Flowchart object
/// so that the same Flowchart can be displayed while editing & playing.
///
public interface IFungusState
{
///
/// The currently selected Flowchart.
///
Flowchart SelectedFlowchart { get; set; }
}
}