using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { [CommandName("Add Option")] [CommandCategory("Dialog")] [HelpText("Adds an option for the player to select, displayed by the next Say command.")] public class AddOption : FungusCommand { public string optionText; public Sequence targetSequence; public bool hideOnSelected; public override void OnEnter() { if (hideOnSelected && targetSequence.GetExecutionCount() > 0) { Continue(); return; } Choose.Option option = new Choose.Option(); option.optionText = optionText; option.targetSequence = targetSequence; Choose.options.Add(option); Continue(); } public override string GetSummary() { string summaryText = optionText; if (targetSequence == null) { summaryText += " ( )"; } else { summaryText += " (" + targetSequence.name + ")"; } return summaryText; } public override void GetConnectedSequences(ref List connectedSequences) { if (targetSequence != null) { connectedSequences.Add (targetSequence); } } } }