// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.UI; namespace Fungus { /// /// The block will execute when the user clicks on the target UI button object. /// [EventHandlerInfo("UI", "Button Clicked", "The block will execute when the user clicks on the target UI button object.")] [AddComponentMenu("")] public class ButtonClicked : EventHandler { [Tooltip("The UI Button that the user can click on")] [SerializeField] protected Button targetButton; #region Public members public virtual void Start() { if (targetButton != null) { targetButton.onClick.AddListener(OnButtonClick); } } protected virtual void OnButtonClick() { ExecuteBlock(); } public override string GetSummary() { if (targetButton != null) { return targetButton.name; } return "None"; } #endregion } }