using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [EventHandlerInfo("Sprites", "Drag Exited", "The block will execute when the player is dragging an object which stops touching the target object.")] [AddComponentMenu("")] public class DragExited : EventHandler { public Draggable2D draggableObject; public Collider2D targetObject; public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject) { if (draggableObject == this.draggableObject && targetObject == this.targetObject) { ExecuteBlock(); } } } }