using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { [EventHandlerInfo("", "Flowchart Enabled", "The block will execute when the Flowchart game object is enabled.")] [AddComponentMenu("")] public class FlowchartEnabled : EventHandler { protected virtual void OnEnable() { // Blocks use coroutines to schedule command execution, but Unity's coroutines are // sometimes unreliable when enabling / disabling objects. // To workaround this we execute the block on the next frame. Invoke("DoEvent", 0); } protected virtual void DoEvent() { ExecuteBlock(); } } }