using UnityEditor; using UnityEngine; using System.Collections; namespace Fungus.Script { [CustomEditor (typeof(Character))] public class CharacterEditor : Editor { Material spriteMaterial; void OnEnable() { Shader shader = Shader.Find("Sprites/Default"); if (shader != null) { spriteMaterial = new Material(shader); spriteMaterial.hideFlags = HideFlags.DontSave; } } void OnDisable() { DestroyImmediate(spriteMaterial); } public override void OnInspectorGUI() { Character t = target as Character; EditorGUI.BeginChangeCheck(); string characterName = EditorGUILayout.TextField(new GUIContent("Name Text", "Name of the character display in the dialog"), t.characterName); Color characterColor = EditorGUILayout.ColorField(new GUIContent("Text Color", "Color of name text display in the dialog"), t.characterColor); Sprite characterImage = EditorGUILayout.ObjectField(new GUIContent("Image", "Character image sprite to display in the dialog"), t.characterImage, typeof(Sprite), true) as Sprite; EditorGUILayout.Separator(); if (characterImage != null && spriteMaterial != null) { EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); float aspect = (float)characterImage.texture.width / (float)characterImage.texture.height; Rect imagePreviewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(150), GUILayout.ExpandWidth(false)); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); DrawPreview(imagePreviewRect, characterImage.texture); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(t, "Set Character"); t.characterName = characterName; t.characterColor = characterColor; t.characterImage = characterImage; } } public void DrawPreview(Rect previewRect, Texture2D texture) { if (texture == null) { return; } EditorGUI.DrawPreviewTexture(previewRect, texture, spriteMaterial); } } }