// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.UI; namespace Fungus { /// /// Sets the state of a toggle UI object. /// [CommandInfo("UI", "Set Toggle State", "Sets the state of a toggle UI object")] public class SetToggleState : Command { [Tooltip("Target toggle object to set the state on")] [SerializeField] protected Toggle toggle; [Tooltip("Boolean value to set the toggle state to.")] [SerializeField] protected BooleanData value; #region Public members public override void OnEnter() { if (toggle != null) { toggle.isOn = value.Value; } Continue(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } public override string GetSummary() { if (toggle == null) { return "Error: Toggle object not selected"; } return toggle.name + " = " + value.GetDescription(); } #endregion } }