// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) namespace Fungus { public interface IExecuteHandlerConfigurator { /// <summary> /// If the assertion is evaluated in Update, after how many frame should the evaluation start. Defult is 1 (first frame) /// </summary> int UpdateExecuteStartOnFrame { set; } /// <summary> /// If the assertion is evaluated in Update and UpdateExecuteRepeat is true, how many frame should pass between evaluations /// </summary> int UpdateExecuteRepeatFrequency { set; } /// <summary> /// If the assertion is evaluated in Update, should the evaluation be repeated after UpdateExecuteRepeatFrequency frames /// </summary> bool UpdateExecuteRepeat { set; } /// <summary> /// If the assertion is evaluated after a period of time, after how many seconds the first evaluation should be done /// </summary> float TimeExecuteStartAfter { set; } /// <summary> /// If the assertion is evaluated after a period of time and TimeExecuteRepeat is true, after how many seconds should the next evaluation happen /// </summary> float TimeExecuteRepeatFrequency { set; } /// <summary> /// If the assertion is evaluated after a period, should the evaluation happen again after TimeExecuteRepeatFrequency seconds /// </summary> bool TimeExecuteRepeat { set; } /// <summary> /// Returns the ExecuteHandler component. /// </summary> ExecuteHandler Component { get; } } }