using UnityEngine; using System.Collections; namespace Fungus.Example { public class ButtonRoom : Room { public Room menuRoom; public AudioClip effectClip; public Button homeButton; public Button soundButton; public Button questionButton; // GUIButton displays a button texture at the same size & position regardless of screen resolution. // This is handy for displaying simple buttons in a consistent manner across devices. public GUIButton mushroomButton; void OnEnter() { // Show the mushroom logo immediately mushroomButton.enabled = true; // Show button, always visible (because autoHide is set to false) ShowButton(homeButton, OnHomeClicked); // Show buttons, auto hides when text is displayed (because autoHide is set to true) ShowButton(soundButton, OnMusicClicked); ShowButton(questionButton, OnQuestionClicked); Say("The Mushroom read his book with great interest."); Say("After turning the last page, he considered his options."); // Uncomment this line to make the player tap the screen before showing the buttons // WaitForInput(); // Once the last Say command executes the page will dissappear because there's no more content to show. // At that point, the game will automatically fade in all Auto Buttons in the room } void OnHomeClicked() { mushroomButton.enabled = false; MoveToRoom(menuRoom); } void OnMusicClicked() { PlaySound(effectClip); // The music button has been configured to automatically hide when this value is set SetValue("PlayedSound"); } void OnQuestionClicked() { // Set the Button.autoHide property to automatically hide buttons when displaying page text/options or waiting // The Question and Sound buttons have the Auto Hide property set, but the Home button does not. Say("What book was he reading?"); Say("Sadly we will never know for sure."); } } }