using UnityEngine; using System; using System.Collections; namespace Fungus { /** * Command classes have their own namespace to prevent them popping up in code completion. */ namespace Command { /** * Writes story text to the page. * A continue icon is displayed when the text has fully appeared. */ public class Say : CommandQueue.Command { string sayText; public Say(string _sayText) { sayText = _sayText; } public override void Execute(CommandQueue commandQueue, Action onComplete) { string subbedText = Game.stringTable.SubstituteStrings(sayText); IDialog sayDialog = Game.GetInstance().GetDialog(); sayDialog.Say(subbedText, onComplete); } } /** * Adds an option button to the current list of options. * Use the Choose command to display added options. */ public class AddOption : CommandQueue.Command { string optionText; Action optionAction; public AddOption(string _optionText, Action _optionAction) { optionText = _optionText; optionAction = _optionAction; } public override void Execute(CommandQueue commandQueue, Action onComplete) { IDialog characterDialog = Game.GetInstance().GetDialog(); string subbedText = Game.stringTable.FormatLinkText(Game.stringTable.SubstituteStrings(optionText)); characterDialog.AddOption(subbedText, optionAction); if (onComplete != null) { onComplete(); } } } } }