Inventory Items and Gameplay Flags ================================== # How do I manage inventory items and gameplay flags? 1. Use the [SetValue](@ref Fungus.GameController.SetValue) command to record a collected inventory item or gameplay flag. 2. Use the [GetValue](@ref Fungus.GameController.GetValue) command to check how many items of that type have been set. 3. Use the [HasValue](@ref Fungus.GameController.HasValue) command to check if any items of that type have been set. 4. Use the [ClearValue](@ref Fungus.GameController.HasValue) command to reset item count to 0. ## C# code example ~~~~~~~~~~~~~~~~~~~~ using UnityEngine; using System.Collections; using Fungus; public class MyRoom : Room { void OnEnter() { // Inventory example (counting usage) SetValue("rock", 2); // Pick up rocks if (GetValue("rock") > 0) // Check if player has rocks { Say("You have some rocks"); } SetValue("rock", 0); // Drop rocks // Gameplay flag example (boolean flag usage) SetValue("door_open"); // Sets value to 1 (to indicate True) if (HasValue("door_open")) // Checks if value is non-zero (indicates True) { Say("The door is open"); } ClearValue("door_open"); // Sets value to 0 (to indicate False) } } ~~~~~~~~~~~~~~~~~~~~