using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
///
/// Select the UI element when the gameobject is enabled.
///
[RequireComponent(typeof(Selectable))]
public class SelectOnEnable : MonoBehaviour
{
protected Selectable selectable;
protected void Awake()
{
selectable = GetComponent();
}
protected void OnEnable()
{
selectable.Select();
}
}
}