using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Stop Tween", "Stops an active iTween by name.")] [AddComponentMenu("")] public class StopTween : Command { [Tooltip("Stop and destroy any Tweens in current scene with the supplied name")] public string tweenName; public override void OnEnter() { iTween.StopByName(tweenName); Continue(); } } }