using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("iTween", "Shake Scale", "Randomly shakes a GameObject's rotation by a diminishing amount over time.")] [AddComponentMenu("")] public class ShakeScale : iTweenCommand { [Tooltip("A scale offset in space the GameObject will animate to")] public Vector3 amount; public override void DoTween() { Hashtable tweenParams = new Hashtable(); tweenParams.Add("name", tweenName); tweenParams.Add("amount", amount); tweenParams.Add("time", duration); tweenParams.Add("easetype", easeType); tweenParams.Add("looptype", loopType); tweenParams.Add("oncomplete", "OnComplete"); tweenParams.Add("oncompletetarget", gameObject); tweenParams.Add("oncompleteparams", this); iTween.ShakeScale(targetObject, tweenParams); } } }