// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Global constants used in various parts of Fungus. /// public static class FungusConstants { #region Public members /// /// Duration of fade for executing icon displayed beside blocks & commands. /// public const float ExecutingIconFadeTime = 0.5f; /// /// The current version of the Flowchart. Used for updating components. /// public const int CurrentVersion = 1; /// /// The name of the initial block in a new flowchart. /// public const string DefaultBlockName = "New Block"; /// /// The default choice block color. /// public static Color DefaultChoiceBlockTint = new Color(1.0f, 0.627f, 0.313f, 1.0f); /// /// The default event block color. /// public static Color DefaultEventBlockTint = new Color(0.784f, 0.882f, 1.0f, 1.0f); /// /// The default process block color. /// public static Color DefaultProcessBlockTint = new Color(1.0f, 0.882f, 0.0f, 1.0f); /// /// The default key used for storing save game data in PlayerPrefs. /// public const string DefaultSaveDataKey = "save_data"; #endregion } }