// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Used by the Flowchart window to serialize the currently active Flowchart object /// so that the same Flowchart can be displayed while editing & playing. /// [AddComponentMenu("")] public class FungusState : MonoBehaviour { [SerializeField] protected Flowchart selectedFlowchart; #region Public members /// /// The currently selected Flowchart. /// public virtual Flowchart SelectedFlowchart { get { return selectedFlowchart; } set { selectedFlowchart = value; } } #endregion } }