// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; namespace Fungus { /// /// Destroys a specified game object in the scene. /// [CommandInfo("Scripting", "Destroy", "Destroys a specified game object in the scene.")] [AddComponentMenu("")] [ExecuteInEditMode] public class Destroy : Command { [Tooltip("Reference to game object to destroy")] [SerializeField] protected GameObjectData _targetGameObject; [Tooltip("Optional delay given to destroy")] [SerializeField] protected FloatData destroyInXSeconds = new FloatData(0); #region Public members public override void OnEnter() { if (_targetGameObject.Value != null) { if (destroyInXSeconds.Value != 0) Destroy(_targetGameObject, destroyInXSeconds.Value); else Destroy(_targetGameObject.Value); } Continue(); } public override string GetSummary() { if (_targetGameObject.Value == null) { return "Error: No game object selected"; } return _targetGameObject.Value.name + (destroyInXSeconds.Value == 0 ? "" : " in " + destroyInXSeconds.Value.ToString()); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("targetGameObject")] public GameObject targetGameObjectOLD; protected virtual void OnEnable() { if (targetGameObjectOLD != null) { _targetGameObject.Value = targetGameObjectOLD; targetGameObjectOLD = null; } } #endregion } }