using UnityEngine; namespace Fungus { /// /// Multiplicative Inverse of a float (1/f) /// [CommandInfo("Math", "Inverse", "Multiplicative Inverse of a float (1/f)")] [AddComponentMenu("")] public class Inv : BaseUnaryMathCommand { public override void OnEnter() { var v = inValue.Value; outValue.Value = v != 0 ? (1.0f / inValue.Value) : 0.0f; Continue(); } public override string GetSummary() { return "Inverse 1/f"; } } }