using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus { [CommandInfo("Scripting", "Comment", "Use comments to record design notes and reminders about your game.")] public class Comment : Command { [TextArea(2,4)] public string commentText = ""; public override void OnEnter() { Continue(); } public override string GetSummary() { return commentText; } public override Color GetButtonColor() { return new Color32(220, 220, 220, 255); } } }