// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Checks if Writer signals are being sent correctly. /// [AddComponentMenu("")] public class WriterSignalsTester : MonoBehaviour { int correctTagCount = 0; bool receivedInput = false; int glyphCount = 0; void OnEnable() { WriterSignals.OnTextTagToken += OnTextTagToken; WriterSignals.OnWriterState += OnWriterState; WriterSignals.OnWriterInput += OnWriterInput; WriterSignals.OnWriterGlyph += OnWriterGlyph; } void OnDisable() { WriterSignals.OnTextTagToken -= OnTextTagToken; WriterSignals.OnWriterState -= OnWriterState; WriterSignals.OnWriterInput -= OnWriterInput; WriterSignals.OnWriterGlyph -= OnWriterGlyph; } void OnTextTagToken(Writer writer, TextTagToken token, int index, int maxIndex) { if (index == 0 && token.type == TokenType.BoldStart) { correctTagCount++; } else if (index == 1 && token.type == TokenType.Wait) { correctTagCount++; } else if (index == 2 && token.type == TokenType.Words) { correctTagCount++; } else if (index == 3 && token.type == TokenType.BoldEnd) { correctTagCount++; } } void OnWriterState(Writer writer, WriterState writerState) { if (writerState == WriterState.Start && correctTagCount != 0) { IntegrationTest.Fail(); } if (writerState == WriterState.Pause && correctTagCount != 2) { IntegrationTest.Fail(); } if (writerState == WriterState.Resume && correctTagCount != 2) { IntegrationTest.Fail(); } else if (writerState == WriterState.End && correctTagCount != 4) { IntegrationTest.Fail(); } if (writerState == WriterState.End) { if (!receivedInput) { IntegrationTest.Fail(); } if (glyphCount != 6) { IntegrationTest.Fail(); } IntegrationTest.Pass(); } } void OnWriterInput(Writer writer) { receivedInput = true; } void OnWriterGlyph(Writer writer) { glyphCount++; } } }