using UnityEngine; using System; using System.Collections; using Fungus; namespace Fungus { /** * Button click handler class for making sprites clickable. * When the user taps on the sprite, an Action delegate method is called */ [RequireComponent (typeof (SpriteRenderer))] [RequireComponent (typeof (Collider2D))] public class Button : MonoBehaviour { public SpriteRenderer spriteRenderer; public bool autoDisplay; public Action buttonAction; /** * Makes a sprite clickable by attaching a Button component (and BoxCollider2D if required). * @param _spriteRenderer The sprite to be made clickable * @param _buttonAction An Action delegate method to call when the player clicks on the sprite */ public static void MakeButton(SpriteRenderer _spriteRenderer, bool _autoDisplay, Action _buttonAction) { if (_spriteRenderer == null) { Debug.LogError("Sprite renderer must not be null"); return; } // Remove any previous button component that was added Button oldButton = _spriteRenderer.gameObject.GetComponent