/**
 * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
 * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
 */

using UnityEngine;
using System.Collections;

namespace Fungus
{
    [EventHandlerInfo("",
                      "Message Received",
                      "The block will execute when the specified message is received from a Send Message command.")]
    [AddComponentMenu("")]
    public class MessageReceived : EventHandler 
    {
        [Tooltip("Fungus message to listen for")]
        public string message = "";

        public void OnSendFungusMessage(string message)
        {
            if (this.message == message)
            {
                ExecuteBlock();
            }
        }

        public override string GetSummary()
        {
            return message;
        }
    }

}