/**
 * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
 * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
 */

using UnityEngine;
using System.Collections;

namespace Fungus
{
    [CommandInfo("Variable", 
                 "Random Integer", 
                 "Sets an integer variable to a random value in the defined range.")]
    [AddComponentMenu("")]
    public class RandomInteger : Command 
    {
        [Tooltip("The variable whos value will be set")]
        [VariableProperty(typeof(IntegerVariable))]
        public IntegerVariable variable;

        [Tooltip("Minimum value for random range")]
        public IntegerData minValue;

        [Tooltip("Maximum value for random range")]
        public IntegerData maxValue;

        public override void OnEnter()
        {
            if (variable != null)
            {
                variable.value = Random.Range(minValue.Value, maxValue.Value);
            }

            Continue();
        }

        public override string GetSummary()
        {
            if (variable == null)
            {
                return "Error: Variable not selected";
            }

            return variable.key;
        }

        public override bool HasReference(Variable variable)
        {
            return (variable == this.variable);
        }

        public override Color GetButtonColor()
        {
            return new Color32(253, 253, 150, 255);
        }
    }

}