// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Plays a once-off sound effect. Multiple sound effects can be played at the same time. /// [CommandInfo("Audio", "Play Ambiance Sound", "Plays a background sound to be overlayed on top of the music. Only one Ambiance can be played at a time.")] [AddComponentMenu("")] public class PlayAmbianceSound : Command { [Tooltip("Sound effect clip to play")] [SerializeField] protected AudioClip soundClip; [Range(0, 1)] [Tooltip("Volume level of the sound effect")] [SerializeField] protected float volume = 1; [Tooltip("Sound effect clip to play")] [SerializeField] protected bool loop; protected virtual void DoWait() { Continue(); } #region Public members public override void OnEnter() { if (soundClip == null) { Continue(); return; } var musicManager = FungusManager.Instance.MusicManager; musicManager.PlayAmbianceSound(soundClip, loop, volume); Continue(); } public override string GetSummary() { if (soundClip == null) { return "Error: No sound clip selected"; } return soundClip.name; } public override Color GetButtonColor() { return new Color32(242, 209, 176, 255); } #endregion } }