// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Linq; using System.Text; using System.Text.RegularExpressions; using MoonSharp.Interpreter; using Fungus.Utils; namespace Fungus { /// /// A collection of utilites to use in Lua for common Unity / Fungus tasks. /// public class LuaUtils : LuaEnvironmentInitializer, ISubstitutionHandler, ILuaUtils { [Tooltip("Controls if the fungus utilities are accessed from globals (e.g. say) or via a fungus variable (e.g. fungus.say). You can also choose to disable loading the fungus module if it's not required by your script.")] [SerializeField] protected FungusModuleOptions fungusModule = FungusModuleOptions.UseGlobalVariables; [Tooltip("The currently selected language in the string table. Affects variable substitution.")] [SerializeField] protected string activeLanguage = "en"; /// /// Lua script file which defines the global string table used for localisation. /// [HideInInspector] [Tooltip("List of JSON text files which contain localized strings. These strings are added to the 'stringTable' table in the Lua environment at startup.")] [SerializeField] protected List stringTables = new List(); /// /// JSON text files listing the c# types that can be accessed from Lua. /// [HideInInspector] [Tooltip("JSON text files listing the c# types that can be accessed from Lua.")] [SerializeField] protected List registerTypes = new List(); /// /// Flag used to avoid startup dependency issues. /// protected bool initialised = false; /// /// Cached reference to the string table (if loaded). /// protected Table stringTable; /// /// Cached reference to the Lua Environment component. /// protected LuaEnvironment luaEnvironment { get; set; } protected StringSubstituter stringSubstituter; protected ConversationManager conversationManager; /// /// Registers all listed c# types for interop with Lua. /// You can also register types directly in the Awake method of any /// monobehavior in your scene using UserData.RegisterType(). /// protected virtual void InitTypes() { bool isFungusInstalled = (Type.GetType("Fungus.Flowchart") != null); foreach (TextAsset textFile in registerTypes) { if (textFile == null) { continue; } // Parse JSON file JSONObject jsonObject = new JSONObject(textFile.text); if (jsonObject == null || jsonObject.type != JSONObject.Type.OBJECT) { UnityEngine.Debug.LogError("Error parsing JSON file " + textFile.name); continue; } // Register types with MoonSharp JSONObject registerTypesArray = jsonObject.GetField("registerTypes"); if (registerTypesArray != null && registerTypesArray.type == JSONObject.Type.ARRAY) { foreach (JSONObject entry in registerTypesArray.list) { if (entry != null && entry.type == JSONObject.Type.STRING) { string typeName = entry.str.Trim(); // Don't register fungus types if the Fungus library is not present if (!isFungusInstalled && typeName.StartsWith("Fungus.")) { continue; } LuaEnvironment.RegisterType(typeName); } } } // Register extension types with MoonSharp JSONObject extensionTypesArray = jsonObject.GetField("extensionTypes"); if (extensionTypesArray != null && extensionTypesArray.type == JSONObject.Type.ARRAY) { foreach (JSONObject entry in extensionTypesArray.list) { if (entry != null && entry.type == JSONObject.Type.STRING) { string typeName = entry.str.Trim(); // Don't register fungus types if the Fungus library is not present if (!isFungusInstalled && typeName.StartsWith("Fungus.")) { continue; } LuaEnvironment.RegisterType(typeName, true); } } } } } /// /// Binds all gameobjects and components defined in LuaBindings components to LuaEnvironments. /// protected virtual void InitBindings() { LuaBindingsBase[] bindings = GameObject.FindObjectsOfType(); foreach (LuaBindingsBase binding in bindings) { binding.AddBindings(luaEnvironment); } } /// /// Register some commonly used Unity classes and objects for Lua interop. /// To register more class objects externally to this class, register them in the Awake method of any /// monobehavior in your scene. /// protected virtual void InitFungusModule() { if (fungusModule == FungusModuleOptions.NoFungusModule) { return; } MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter; // Require the Fungus module and assign it to the global 'fungus' Table fungusTable = null; MoonSharp.Interpreter.DynValue value = interpreter.RequireModule("fungus"); if (value != null && value.Type == DataType.Function) { fungusTable = value.Function.Call().Table; } if (fungusTable == null) { UnityEngine.Debug.LogError("Failed to create Fungus table"); return; } interpreter.Globals["fungus"] = fungusTable; // Static classes fungusTable["time"] = UserData.CreateStatic(typeof(Time)); fungusTable["playerprefs"] = UserData.CreateStatic(typeof(PlayerPrefs)); fungusTable["prefs"] = UserData.CreateStatic(typeof(FungusPrefs)); fungusTable["factory"] = UserData.CreateStatic(typeof(PODTypeFactory)); // Lua Environment and Lua Utils components fungusTable["luaenvironment"] = luaEnvironment; fungusTable["luautils"] = this; // Provide access to the Unity Test Tools (if available). Type testType = Type.GetType("IntegrationTest"); if (testType != null) { UserData.RegisterType(testType); fungusTable["test"] = UserData.CreateStatic(testType); } // Populate the string table by parsing the string table JSON files stringTable = new Table(interpreter); fungusTable["stringtable"] = stringTable; foreach (TextAsset stringFile in stringTables) { if (stringFile.text == "") { continue; } JSONObject stringsJSON = new JSONObject(stringFile.text); if (stringsJSON == null || stringsJSON.type != JSONObject.Type.OBJECT) { UnityEngine.Debug.LogError("String table JSON format is not correct " + stringFile.name); continue; } foreach (string stringKey in stringsJSON.keys) { if (stringKey == "") { UnityEngine.Debug.LogError("String table JSON format is not correct " + stringFile.name); continue; } Table entriesTable = new Table(interpreter); stringTable[stringKey] = entriesTable; JSONObject entries = stringsJSON.GetField(stringKey); if (entries.type != JSONObject.Type.OBJECT) { UnityEngine.Debug.LogError("String table JSON format is not correct " + stringFile.name); continue; } foreach (string language in entries.keys) { string translation = entries.GetField(language).str; entriesTable[language] = translation; } } } stringSubstituter = new StringSubstituter(); stringSubstituter.CacheSubstitutionHandlers(); conversationManager = new ConversationManager(); conversationManager.PopulateCharacterCache(); if (fungusModule == FungusModuleOptions.UseGlobalVariables) { // Copy all items from the Fungus table to global variables foreach (TablePair p in fungusTable.Pairs) { if (interpreter.Globals.Keys.Contains(p.Key)) { UnityEngine.Debug.LogError("Lua globals already contains a variable " + p.Key); } else { interpreter.Globals[p.Key] = p.Value; } } interpreter.Globals["fungus"] = DynValue.Nil; // Note: We can't remove the fungus table itself because of dependencies between functions } } #region LuaEnvironment.Initializer implementation public override void Initialize() { luaEnvironment = GetComponent(); if (luaEnvironment == null) { Debug.LogError("No Lua Environment found"); return; } if (luaEnvironment.Interpreter == null) { Debug.LogError("No Lua interpreter found"); return; } InitTypes(); InitFungusModule(); InitBindings(); } public override string PreprocessScript(string input) { return input; } #endregion #region ILuaUtils implementation public virtual string ActiveLanguage { get { return activeLanguage; } set { activeLanguage = value; } } public virtual string GetString(string key) { if (stringTable != null) { // Match against string table and active language DynValue stringTableVar = stringTable.Get(key); if (stringTableVar.Type == DataType.Table) { DynValue languageEntry = stringTableVar.Table.Get(activeLanguage); if (languageEntry.Type == DataType.String) { return languageEntry.String; } } } return ""; } [MoonSharpHidden] public virtual bool SubstituteStrings(StringBuilder input) { // This method could be called from the Start of another component, so // we need to ensure that the LuaEnvironment has been initialized. if (luaEnvironment == null) { luaEnvironment = GetComponent(); if (luaEnvironment != null) { luaEnvironment.InitEnvironment(); } } if (luaEnvironment == null) { UnityEngine.Debug.LogError("No Lua Environment found"); return false; } if (luaEnvironment.Interpreter == null) { UnityEngine.Debug.LogError("No Lua interpreter found"); return false; } MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter; // Instantiate the regular expression object. Regex r = new Regex("\\{\\$.*?\\}"); bool modified = false; // Match the regular expression pattern against a text string. var results = r.Matches(input.ToString()); foreach (Match match in results) { string key = match.Value.Substring(2, match.Value.Length - 3); // Match against string table and active language (if specified) if (stringTable != null) { DynValue stringTableVar = stringTable.Get(key); if (stringTableVar.Type == DataType.Table) { DynValue languageEntry = stringTableVar.Table.Get(activeLanguage); if (languageEntry.Type == DataType.String) { input.Replace(match.Value, languageEntry.String); modified = true; } continue; } } // Match against global variables DynValue globalVar = interpreter.Globals.Get(key); if (globalVar.Type != DataType.Nil) { input.Replace(match.Value, globalVar.ToPrintString()); modified = true; continue; } } return modified; } public virtual string Substitute(string input) { return stringSubstituter.SubstituteStrings(input); } public virtual GameObject Find(string name) { return GameObject.Find(name); } public virtual GameObject FindWithTag(string tag) { return GameObject.FindGameObjectWithTag(tag); } public virtual GameObject[] FindGameObjectsWithTag(string tag) { return GameObject.FindGameObjectsWithTag(tag); } public virtual GameObject Instantiate(GameObject go) { return GameObject.Instantiate(go); } public virtual void Destroy(GameObject go) { GameObject.Destroy(go); } public virtual GameObject Spawn(string resourceName) { // Auto spawn a say dialog object from the prefab GameObject prefab = Resources.Load(resourceName); if (prefab != null) { GameObject go = Instantiate(prefab) as GameObject; go.name = resourceName.Replace("Prefabs/", ""); return go; } return null; } public virtual IEnumerator DoConversation(string conv) { return conversationManager.DoConversation(conv); } public void SetSayDialog(SayDialog sayDialog) { SayDialog.ActiveSayDialog = sayDialog; } #endregion } }