using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { [CustomEditor (typeof(Set))] public class SetEditor : FungusCommandEditor { public override void DrawCommandInspectorGUI() { Set t = target as Set; FungusScript fungusScript = t.GetFungusScript(); if (fungusScript == null) { return; } VariableType variableType = VariableType.Boolean; string variableKey = SequenceEditor.VariableField(new GUIContent("Variable", "Variable to set"), fungusScript, t.variableKey, ref variableType); if (variableKey != t.variableKey) { Undo.RecordObject(t, "Set Variable Key"); t.variableKey = variableKey; } if (t.variableKey == "") { return; } bool booleanValue = t.booleanData.value; int integerValue = t.integerData.value; float floatValue = t.floatData.value; string stringValue = t.stringData.value; switch (variableType) { case VariableType.Boolean: booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), booleanValue); break; case VariableType.Integer: integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), integerValue); break; case VariableType.Float: floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), floatValue); break; case VariableType.String: stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), stringValue); break; } if (booleanValue != t.booleanData.value) { Undo.RecordObject(t, "Set boolean value"); t.booleanData.value = booleanValue; } else if (integerValue != t.integerData.value) { Undo.RecordObject(t, "Set integer value"); t.integerData.value = integerValue; } else if (floatValue != t.floatData.value) { Undo.RecordObject(t, "Set float value"); t.floatData.value = floatValue; } else if (stringValue != t.stringData.value) { Undo.RecordObject(t, "Set string value"); t.stringData.value = stringValue; } } } }