// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus.EventHandlers { /// /// The block will execute when the user clicks or taps on the clickable object. /// [EventHandlerInfo("Sprite", "Object Clicked", "The block will execute when the user clicks or taps on the clickable object.")] [AddComponentMenu("")] public class ObjectClicked : EventHandler { [Tooltip("Object that the user can click or tap on")] [SerializeField] protected Clickable2D clickableObject; #region Public members /// /// Called by the Clickable2D object when it is clicked. /// public virtual void OnObjectClicked(Clickable2D clickableObject) { if (clickableObject == this.clickableObject) { ExecuteBlock(); } } public override string GetSummary() { if (clickableObject != null) { return clickableObject.name; } return "None"; } #endregion } }