// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using Fungus.Variables; namespace Fungus.Commands { /// /// Sets a game object in the scene to be active / inactive. /// [CommandInfo("Scripting", "Set Active", "Sets a game object in the scene to be active / inactive.")] [AddComponentMenu("")] [ExecuteInEditMode] public class SetActive : Command { [Tooltip("Reference to game object to enable / disable")] [SerializeField] protected GameObjectData _targetGameObject; [Tooltip("Set to true to enable the game object")] [SerializeField] protected BooleanData activeState; #region Public members public override void OnEnter() { if (_targetGameObject.Value != null) { _targetGameObject.Value.SetActive(activeState.Value); } Continue(); } public override string GetSummary() { if (_targetGameObject.Value == null) { return "Error: No game object selected"; } return _targetGameObject.Value.name + " = " + activeState.GetDescription(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("targetGameObject")] public GameObject targetGameObjectOLD; protected virtual void OnEnable() { if (targetGameObjectOLD != null) { _targetGameObject.Value = targetGameObjectOLD; targetGameObjectOLD = null; } } #endregion } }