// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using Fungus.Variables; namespace Fungus.Commands { /// /// Fades a sprite to a target color over a period of time. /// [CommandInfo("Sprite", "Fade Sprite", "Fades a sprite to a target color over a period of time.")] [AddComponentMenu("")] [ExecuteInEditMode] public class FadeSprite : Command { [Tooltip("Sprite object to be faded")] [SerializeField] protected SpriteRenderer spriteRenderer; [Tooltip("Length of time to perform the fade")] [SerializeField] protected FloatData _duration = new FloatData(1f); [Tooltip("Target color to fade to. To only fade transparency level, set the color to white and set the alpha to required transparency.")] [SerializeField] protected ColorData _targetColor = new ColorData(Color.white); [Tooltip("Wait until the fade has finished before executing the next command")] [SerializeField] protected bool waitUntilFinished = true; #region Public members public override void OnEnter() { if (spriteRenderer == null) { Continue(); return; } SpriteFader.FadeSprite(spriteRenderer, _targetColor.Value, _duration.Value, Vector2.zero, delegate { if (waitUntilFinished) { Continue(); } }); if (!waitUntilFinished) { Continue(); } } public override string GetSummary() { if (spriteRenderer == null) { return "Error: No sprite renderer selected"; } return spriteRenderer.name + " to " + _targetColor.Value.ToString(); } public override Color GetButtonColor() { return new Color32(221, 184, 169, 255); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("duration")] public float durationOLD; [HideInInspector] [FormerlySerializedAs("targetColor")] public Color targetColorOLD; protected virtual void OnEnable() { if (durationOLD != default(float)) { _duration.Value = durationOLD; durationOLD = default(float); } if (targetColorOLD != default(Color)) { _targetColor.Value = targetColorOLD; targetColorOLD = default(Color); } } #endregion } }