/*This script has been, partially or completely, generated by the Fungus.GenerateVariableWindow*/ using UnityEngine; namespace Fungus { // /// Get or Set a property of a Collection component /// [CommandInfo("Property", "Collection", "Get or Set a property of a Collection component")] [AddComponentMenu("")] public class CollectionProperty : BaseVariableProperty { //generated property public enum Property { Capacity, Count, IsFixedSize, IsReadOnly, IsSynchronized, Name, } [SerializeField] protected Property property; [SerializeField] protected CollectionData collectionData; [SerializeField] [VariableProperty(typeof(IntegerVariable), typeof(BooleanVariable), typeof(StringVariable))] protected Variable inOutVar; public override void OnEnter() { var ioi = inOutVar as IntegerVariable; var iob = inOutVar as BooleanVariable; var ios = inOutVar as StringVariable; var target = collectionData.Value; switch (getOrSet) { case GetSet.Get: switch (property) { case Property.Capacity: ioi.Value = target.Capacity; break; case Property.Count: ioi.Value = target.Count; break; case Property.IsFixedSize: iob.Value = target.IsFixedSize; break; case Property.IsReadOnly: iob.Value = target.IsReadOnly; break; case Property.IsSynchronized: iob.Value = target.IsSynchronized; break; case Property.Name: ios.Value = target.Name; break; default: Debug.Log("Unsupported get or set attempted"); break; } break; case GetSet.Set: switch (property) { case Property.Capacity: target.Capacity = ioi.Value; break; default: Debug.Log("Unsupported get or set attempted"); break; } break; default: break; } Continue(); } public override string GetSummary() { if (collectionData.Value == null) { return "Error: no collection set"; } if (inOutVar == null) { return "Error: no variable set to push or pull data to or from"; } return getOrSet.ToString() + " " + property.ToString(); } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } public override bool HasReference(Variable variable) { if (collectionData.collectionRef == variable || inOutVar == variable) return true; return false; } } }