using UnityEngine; using System.Collections; namespace Fungus { [CommandInfo("Scripting", "Set Variable", "Sets a variable to a new value using simple arithmetic operations. The value can be a constant or another variable.")] public class SetVariable : Command { public enum SetOperator { Assign, // = Negate, // ! Add, // += Subtract, // -= Multiply, // *= Divide // /= } [Tooltip("The variable whos value will be set")] public Variable variable; [Tooltip("The type of math operation to be performed")] public SetOperator setOperator; [Tooltip("Boolean value to set with")] public BooleanData booleanData; [Tooltip("Integer value to set with")] public IntegerData integerData; [Tooltip("Float value to set with")] public FloatData floatData; [Tooltip("String value to set with")] public StringData stringData; public override void OnEnter() { DoSetOperation(); Continue(); } public override string GetSummary() { if (variable == null) { return "Error: Variable not selected"; } string description = variable.key; switch (setOperator) { default: case SetOperator.Assign: description += " = "; break; case SetOperator.Negate: description += " != "; break; case SetOperator.Add: description += " += "; break; case SetOperator.Subtract: description += " -= "; break; case SetOperator.Multiply: description += " *= "; break; case SetOperator.Divide: description += " /= "; break; } if (variable.GetType() == typeof(BooleanVariable)) { description += booleanData.GetDescription(); } else if (variable.GetType() == typeof(IntegerVariable)) { description += integerData.GetDescription(); } else if (variable.GetType() == typeof(FloatVariable)) { description += floatData.GetDescription(); } else if (variable.GetType() == typeof(StringVariable)) { description += stringData.GetDescription(); } return description; } public override bool HasReference(Variable variable) { return (variable == this.variable); } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } protected virtual void DoSetOperation() { if (variable == null) { return; } if (variable.GetType() == typeof(BooleanVariable)) { BooleanVariable lhs = (variable as BooleanVariable); bool rhs = booleanData.Value; switch (setOperator) { default: case SetOperator.Assign: lhs.Value = rhs; break; case SetOperator.Negate: lhs.Value = !rhs; break; } } else if (variable.GetType() == typeof(IntegerVariable)) { IntegerVariable lhs = (variable as IntegerVariable); int rhs = integerData.Value; switch (setOperator) { default: case SetOperator.Assign: lhs.Value = rhs; break; case SetOperator.Add: lhs.Value += rhs; break; case SetOperator.Subtract: lhs.Value -= rhs; break; case SetOperator.Multiply: lhs.Value *= rhs; break; case SetOperator.Divide: lhs.Value /= rhs; break; } } else if (variable.GetType() == typeof(FloatVariable)) { FloatVariable lhs = (variable as FloatVariable); float rhs = floatData.Value; switch (setOperator) { default: case SetOperator.Assign: lhs.Value = rhs; break; case SetOperator.Add: lhs.Value += rhs; break; case SetOperator.Subtract: lhs.Value -= rhs; break; case SetOperator.Multiply: lhs.Value *= rhs; break; case SetOperator.Divide: lhs.Value /= rhs; break; } } else if (variable.GetType() == typeof(StringVariable)) { StringVariable lhs = (variable as StringVariable); string rhs = stringData.Value; switch (setOperator) { default: case SetOperator.Assign: lhs.Value = rhs; break; } } } } }