using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;

namespace Fungus
{
	[CommandInfo("iTween", 
	             "Shake Position", 
	             "Randomly shakes a GameObject's position by a diminishing amount over time.")]
	[AddComponentMenu("")]
	[ExecuteInEditMode]
	public class ShakePosition : iTweenCommand
	{
		[Tooltip("A translation offset in space the GameObject will animate to")]
		public Vector3Data _amount;

		[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
		public bool isLocal;

		[Tooltip("Restricts rotation to the supplied axis only")]
		public iTweenAxis axis;
		
		public override void DoTween()
		{
			Hashtable tweenParams = new Hashtable();
			tweenParams.Add("name", _tweenName.Value);
			tweenParams.Add("amount", _amount.Value);
			switch (axis)
			{
			case iTweenAxis.X:
				tweenParams.Add("axis", "x");
				break;
			case iTweenAxis.Y:
				tweenParams.Add("axis", "y");
				break;
			case iTweenAxis.Z:
				tweenParams.Add("axis", "z");
				break;
			}
			tweenParams.Add("time", _duration.Value);
			tweenParams.Add("easetype", easeType);
			tweenParams.Add("looptype", loopType);
			tweenParams.Add("isLocal", isLocal);
			tweenParams.Add("oncomplete", "OniTweenComplete");
			tweenParams.Add("oncompletetarget", gameObject);
			tweenParams.Add("oncompleteparams", this);
			iTween.ShakePosition(_targetObject.Value, tweenParams);
		}

		#region Backwards compatibility

		[HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD;

		protected override void OnEnable()
		{
			base.OnEnable();

			if (amountOLD != default(Vector3))
			{
				_amount.Value = amountOLD;
				amountOLD = default(Vector3);
			}
		}

		#endregion
	}
	
}