using UnityEngine;
using System.Collections;
namespace Fungus
{
///
/// Defines a camera view point.
/// The position and rotation are specified using the game object's transform, so this class only needs to specify the ortographic view size.
///
public interface IView
{
///
/// Orthographic size of the camera view in world units.
///
float ViewSize { get; set; }
///
/// Aspect ratio of the primary view rectangle. e.g. a 4:3 aspect ratio = 1.333.
///
Vector2 PrimaryAspectRatio { get; set; }
///
/// Aspect ratio of the secondary view rectangle. e.g. a 2:1 aspect ratio = 2/1 = 2.0.
///
Vector2 SecondaryAspectRatio { get; set; }
}
}