using UnityEngine; using System.Collections; namespace Fungus { /// /// Defines a camera view point. /// The position and rotation are specified using the game object's transform, so this class only needs to specify the ortographic view size. /// public interface IView { /// /// Orthographic size of the camera view in world units. /// float ViewSize { get; set; } /// /// Aspect ratio of the primary view rectangle. e.g. a 4:3 aspect ratio = 1.333. /// Vector2 PrimaryAspectRatio { get; set; } /// /// Aspect ratio of the secondary view rectangle. e.g. a 2:1 aspect ratio = 2/1 = 2.0. /// Vector2 SecondaryAspectRatio { get; set; } } }