using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityTest { public class GroupByNothingRenderer : AssertionListRenderer<string> { protected override IEnumerable<IGrouping<string, AssertionComponent>> GroupResult(IEnumerable<AssertionComponent> assertionComponents) { return assertionComponents.GroupBy(c => ""); } protected override string GetStringKey(string key) { return ""; } } }