using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; namespace Fungus { [CustomEditor (typeof(SetCollider))] public class SetColliderEditor : CommandEditor { protected SerializedProperty targetObjectsProp; protected SerializedProperty targetTagProp; protected SerializedProperty activeStateProp; protected virtual void OnEnable() { targetObjectsProp = serializedObject.FindProperty("targetObjects"); targetTagProp = serializedObject.FindProperty("targetTag"); activeStateProp = serializedObject.FindProperty("activeState"); } public override void DrawCommandGUI() { serializedObject.Update(); ReorderableListGUI.Title(new GUIContent("Target Objects", "Objects containing collider components (2D or 3D)")); ReorderableListGUI.ListField(targetObjectsProp); EditorGUILayout.PropertyField(targetTagProp); EditorGUILayout.PropertyField(activeStateProp); serializedObject.ApplyModifiedProperties(); } } }